Overall Comment
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정성적 연구가 많음, 대체적으로 표본 수는 많은 편
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문헌 조사 연구의 경우 엄밀성이 부족함
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사회적 이슈 하나 잡고 + 여기에 Digital/Technology 활용 요소가 있으면 OK, 정책적이거나 사회적 인식에 대한 조사도 OK = 기술 << 사회적 임팩트
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추천논문 위주로 키워드를 소개할 예정
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기술 위주 논문(ex. 알고리즘) 없음, 서비스 디벨롭까지는 있음
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Keywords
1저자
Method
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Insights
1
Prevalence and Change in Work-Related Impairment Among Users of a Guided Digital Intervention for Depression and Anxiety: A Retrospective Cohort Analysis
digital mental health, mHealth, iCBT, depression, anxiety, work-related impairment
Margaret T. Anton
실험연구
후향적 코호트 분석
Mental Health
Digital Intervention
2
Young People’s Media Use and Remote Schooling Experiences during the COVID-19 Pandemic
Media use, remote schooling, COVID-19, mental health
David S Bickham
N=1,569 온라인 설문조사 회귀분석
Mental Health
3
A digital approach to workplace mental health: A randomized controlled trial examining the effectiveness of a smartphone-based personalized intervention
Digital health; Workplace mental health; EMA; EMI; Personalization; Randomized controlled trial
Meanne Chan
N=106/N=99 랜덤화
Mental Health
Digital Intervention
4
Being a Nice Partner: The Effects of Age and Interaction Types on the Perceived Social Abilities of Conversational Agents
risk perception, COVID, decision making, situation, education
Eugene M. Cox
실험연구
N=50 (25 시니어, 25 주니어)
CASA
Senior
5
Technology access is a human right! Illuminating intersectional, digital determinants of health to enable agency in a digitized era
technology access, human right, older adults, digital determinants of health, digital inclusion
Mei Lan Fang
community-based participatory action research (CBPAR) = 커뮤니티 기반 참여형 행동 연구
28명 대상으로 개인/그룹 반구조화 인터뷰 → Reflexive Thematic Analysis
Senior
사회적 연구
6
A Self-Applied, Virtual Therapist Assisted-Based “Thera” Treatment for Small Animal Phobia in Mexican Population: a preliminary evaluation
Virtual therapeutic assistant, Small animal phobia, Exposure therapies, Self-applied treatment
Sonia M. González-Lozoya
전문가를 통한 Preliminary Evaluation
- 대략적 시나리오 설명 비디오 + 문서 시청
- Online Questionnaire 작성
Mental Health
서비스 제안
- 우리가 인터페이스를 만들었을 시 이에 대한 선제적 전문가 평가를 실행할 때 참고 가능
7
An Ontology for Human-Centered Analysis and Design of Virtual Reality Conferencing
Virtual Reality, Ontology, Conferencing, IVC, Installation Theory, Activity Grid
Maxi Heitmayer
human-centered ontology for VR-conferencing의 개발
- Activity Theory, Installation Theory의 Methodological Protocol 결합
5주간의 First Iteration
사회철학적
- Ontology라는 개념을 Service에 대한 Mental Model을 더 체계적으로 디벨롭하는 데 사용할 수 있지 않을까
8
Predicting the Adoption of Password Managers: A Tale of Two Samples
technology adoption, cybersecurity, password managers, individual differences, cybersecurity knowledge
Shelia M. Kennison
Password Manager(PM)
- 221 학부생, 278 MTurker
사용자 특성 설문조사 → PM 사용 예측
사회적 연구
9
What’s Causing Our Healthcare Breaches? A Comparison of Data from 2013 to 2020
healthcare data breaches, electronic health records, digital recordkeeping, protected health information, PHI
Susan C. Litton
Healthcare Data Breaches
(의료 데이터 위반)
2013-2014년 DB vs. 2020년 DB 단순 비교연구
퀄리티 HCIK Poster 수준인데
사회적 연구
10
Perceived Safety and Acceptance of Robot-to-Human Communication Interface Modalities during Varying Human-Robot Interactions
Human-Robot Interaction, Communication Design, Interface Modality, Perceived Safety, Acceptance
Katlin T. Moffis
실험연구
Robot Type, Autonomy, Risk Severity
→ Perceived Safety, Acceptance
Human-Robot Interaction
11
Curating Computer Science Educational Content with Machine Learning: Analyzing Learner Ratings within an Algorithmic Recommender System
computer programming, K-12 education, STEM inclusion, recommendation algorithm, machine learning, digital curation
Teresa M. Ober
N=78
Recommendation Score - Self-reported Rating
추천시스템
12
(In)effectiveness of Accumulated Correction on COVID-19 Misinformation
Misinformation, Fake news, COVID-19, Correction, Social media
Haeseung Seo
실험연구
Correction 유무, Correction 출처, Correction Type (Brief/Emphasized Brief/Alternative Account) → Perceived Accuracy Rating / Willingness to Share
기술+사회
- 계원오빠의 악플 연구가 생각남
13
How Abusive User Behavior and Emotion Expression via Light Affects the Perception of Conversational Agents
conversational agents, emotion expression, abusive user behavior
Carolin Straßmann
온라인 실험(N = 195)
남성/여성 목소리 → 성 편견
CA + Light → Emotion 영향
CASA
Ethics
14
Applying Freeze Off-line Probe Technique for Coding Human Machine Trust Behaviors
Objective Measures, Human Machine Trust, Behavior Coding
Katharine Woodruff
Pilot Autonomy에서 Trust 측정
Methodology
15
Socio-Technical Collaboration to End Homelessness: A Case Study of Perspectives on the Value of Interorganizational Cooperation for Data Sharing
human values, homelessness, case study approach, interorganizational collaboration, continuum of care
Tara Zimmerman
노숙자 관련 Information Sharing Effort
Data Collection: N=31 반구조화 인터뷰
사회적 연구
- 1시간x31명 대단하다…
- 반구조화 인터뷰 연구의 전형적 예) 방법론 참고할 때 사용할 것
16
Workplace Technology that Promotes Health and Well-Being
Wellbeing, need satisfaction, workplace experience, burnout, stress, resilience
Cristina G. Banks
Literature review → Criteria 도출
Technology Type에 대해 Yes/No 평가 수행
사회적 연구
- 이건 진짜 아닌 것 같은데…
17
Demanding on Many Dimensions: Validating the Interactivity-As-Demand Measurement Model for VR-Based Video Games
virtual reality, interactivity, scale development, user experience, perceived demands
Nicholas David Bowman
interactivity-as-demand model → 5가지 Demand Dimensions → VR 게임에 대해 설문조사 수행 → CFA 수행 → 유효했음
Metaverse
Design Consideration
- 모델 기억해두려고
18
Balancing Fun and Seriousness Serious: Game Design Considerations
Serious game design, persuasive game, enjoyment, playtesting, evaluation
Vivian, H.H.
conceptualization, elaboration, iterative prototyping, 2-phase playtesting, iterative evaluation → Hedonic & Eudaimonic Enjoyment 측정(정량&정성) → 밸런싱하는 Design Consideration
서비스 제안
Ethics
Metaverse
Design Consideration
- SKCC 하는 데 참고가능할 것 같음
- Hedonic은 몰입, 관여에 관련 & Eudaimonic은
소셜 임팩트, 치료적 효과에 관련 (평가할 때 써보실 수 있을 것 같습니다)
- 이 논문은 봐볼만 하다고 생각합니다
19
Analyzing How Research on Telepsychology has Changed as a Result of the Coronavirus Pandemic
Telepsychology, telemental health, NLP, NER, Topic Modeling, Text Mining, Covid-19, NMF
Jessica C. Conroy
Telepsychology 분야에서 COVID-19의 영향을 확인
- NLP → Implementation, Training and Ethics, Stress Disorder
Data Analysis
20
From Reliance to Dependence: How Attitude, Need to Belong, & Personality Impact Technology Consumption
Technology Dependence; Problematic Use; Attitudes Towards Technology; Need to Belong; Neuroticism
Scott M. Debb
기술 의존도에 영향을 미치는 요인 탐색 (개인 성향, 소속욕구 등)
온라인 설문조사 분석
사회철학적
21
Pandemic Mode: A New Virtual Team Leadership Skillset
Attributes, Competencies, KSAs, Remote Work, Leadership, Traits, Virtual Team Leadership
Kimberly A. Figaro
43명의 리더십 전문가 → 5라운드의 델파이 연구 (80가지 역량 목록 중 가상 팀 리더(Virtual Team Leader)에게 이전될 수 있는지 평가)
사회적 연구
22
Digital Attachment Objects: Parent-Child Media Conflict Among Children with and Without Sensory Diagnoses
screen media, children, parents, conflict, sensory, autism, uses and gratifications
Kristen Harrison
N=1543 Online Questionnaire
Sensory Diagnosis → Media Use
기술+사회
Mental Health
23
An Evaluation of Math Applications in the App Store: Do they Contain Benchmarks of Educational Quality?
Math games, Educational benchmarks, Scaffolding, Feedback, Learning theory, Math content
Gulsah Kacmaz
서비스 평가 연구
Educational Benchmarks (UX Elements) → Coding Scheme → Systematic Evaluation → Cluster Apps
Design Consideration
- 앱 설계가 교육적 측면에서 잘 되어 있는지를 평가 → 교육적 측면이 아니라도, Explainability 측면/전문가 도메인적 특성의 서비스 평가에 벤치마킹 가능
- Systematic하다는 점에서 좋음, 다른 Benchmark요소들이 있나?(ex. XAI) 또는 내가 직접 Literature Review를 통해서 계발할 수 있나?
24
Pros and Cons of Remote Learning for Kids with ADHD and Learning Differences
ADHD, learning disabilities, remote learning, children, teen, screen time
Randy Kulman
인터뷰 → 주의력/학습장애 아이들의 원격 학습 장단점 탐색 (N=100+)
사회적 연구
25
Modeling Responsibly: Toward a Fair, Interpretable, and Ethical Machine Learning for the Social Sciences
Ethical statistical practice; Interpretable machine learning; Generative modeling; Data generation
Anthony A. Mangino
Ethical Issue의 Solution -> Interpretable model characteristics (e.g., bias) 제시
XAI
사회적 연구
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